Wednesday, January 15, 2020

Reign of Winter #40: New frozen lands... Russia!! Rasputin! Tanks and guns!! WTF!!!!

Diary of Zaaz Bloodfortune:




I feel our journey has entered its third and final stage. As any witch knows, maiden, mother, crone, so go the stages of life. Now, we enter what must surely be the final stage of our quest. My power and that of my companions has grown again, but so have the challenges. Looking back, I am amazed in how much we have progressed since we first came to Heldren, as simple travelers, so very long ago.
Once we finish with the corpse and lair of the dragon, divide up the loot. Divination Sticks, a Scepter of Suzain, gold, gems, scrolls, etc., all in all, it is wealth a few months earlier I would have felt beyond measure. We take the Warrior of Ning back to her home and do a bit of trading for items of import to each of us, then go back to the Skyfire Mandate and Spurhorn to meet with the General and receive what was promised.

News of our victory throws Spurhorn into a great celebration and we spend a few days drinking, carousing, and partaking of the earthly pleasures. Still, even with every door and celebration open to us, I and my companions know more is to come, so we temper to celebrations with training. Were it by my wishes, we would have stayed long in that place, but the curse of that black rider still is upon us. After a day, it was a restlessness. After four I found myself constantly drawn to look to the road.
Taking the two headed eagle we head back to the hut, new companion joining us. For the days we stayed in Spurhorn, Sadobras and Nevrah talked long of her going with us, and so she had. Her might will be greatly appreciated I feel in the days ahead. Once at the hut we used the keys obtained to journey again to where the hut would take us.

Little Otik room Reign of Winter Rasputin must die Pathfinder
Little Otik room

Reign of Winter Rasputin must die Pathfinder Vasilisa Doll room
Vasilisa Doll room


After a few moments, the room transformed and we found ourselves in a room surrounded by golden bird cages. Within were not birds, but Demovoi, some live and some dead, most muttering incoherently. Tauvum cleaned and cured one, I passed it a bit of dried meat and we bade it to tell us its story. These house spirits had evidently heard of Baba Yaga and come to work for her. She agreed yet something they did must have annoyed the great witch for soon they were in cages. Her disappearance left none to feed them and so they have been starving since. Dalomar and Yoska noticed that their muttering seemed to be the same thing, over and over, and cast Tongues to understand them.
From distant world to distant world, at last we come home. many huts for many worlds, but all start here. Vasilisa and her little doll. Hungry children in a house of gingerbread. Little Otik, the forsaken son come to claim his birthright. Grandmothers breadcrumbs, all snatched up. What little birds pecked them up.

None of us is sure what if any meaning their words hold, but I try to remember them should their meaning come clearer. We convince the one we are talking to once again to work in the hut and ask it to free his brethren once we let it out. We also noticed that three of the cages were not merely painted gold but are gold in truth. That should help pay for things we need.

Looking outside from a window, I can see a bone fence in disrepair and overgrown gardens. An old metal wagon rusts away. Tall trees of an ancient forest are in the distance and it appears to be spring.
Spreading out we explore the hut. As before, it is filled with traps and tests. Snori finds a room made of candy and cake and eats some before he sees through the illusion. The garbage and rot he consume put him to sleep. Sadobras notices that the back of the fireplace seems strangely deep and discovers that portals of magic are cunningly hidden to take us different places within the hut.

In the room with the candy and cake, we fight three Boogiemen, battling creatures of fear. Tauvum keeps two of their bodies to turn into fearsome zombies. Dalomar finds a room filled with skulls, their jawbones clacking and repeating Vasalisa over and over. On a table in the room is a small doll held by four rusty nails. I try to examine it and learn the hard way that it is trapped. After Yoska put me out, we find a soul focus ruby where the doll had been. Another room contains a single candle and when we enter our shadows come to life attacking us. A room filled with vines and overgrown ivy hides assassin vines and a Mandragora, calling for its mama. We feed the Mandragora and move to the strangest room of all.






Yeah, you blew her up.



Within the room seems to be a derelict cottage with a single window. When we look out, we see a strange spider like creature approaching. As Tauvum looks out, we see he is spirited out into the icy landscape and stands naked and unmoving. The window seems to be seething with the magic of abjuration. As we try to figure out what magic this is, swarms of wasps come streaming from within. Recognizing this as Creeping Doom, I call forth a cone of cold and kill the swarms. Without warning the window breaks and out steps the giant spider like creature. Tauvum returns, but is no longer wearing his clothes and gear. The creature is tremendously resistant to magic and its strong will fights against my hexes. Tavum summons a Djin to fight with us and Yoska casts haste. It helps, but we our attacks are failing to hurt it. Finally, a hex of agony manages to take effect and in its nauseated condition we manage to finish it off.
Reign of Winter Rasputin must die Pathfinder The Coffin Man
The Coffin Man

After more exploration, we find that one of the rooms contains wine barrels that conceal another portal within. In the room there is a black shadowy creature with a crooked scythe sitting in front of a door. Spread throughout the room are coffins. He gestures to us and bids us forward. Expecting battle, we are wary, but in the end manage to converse with the being. He tells us that he is the coffin man, cousin to Baba Yaga, and he is surprised we have made it so far. Still, he warns us against the world outside.

The world is a world decimated by war. Brother and Sister, separated by the vastness of the stars have lured Baba Yaga. One is the mad monk and her son, thought murdered long ago. The other is Baba’s daughter, Queen Elvana. This world, the world beyond this door, is a strange one with odd magics.
Still we tell him, the curse upon us gives us no choice and we must go on. He stands to let us through, but Dalomar notices the coffin he sits upon is filled with powerful magics. We urge him to give us what assistance he can, but he will not give us what lies within. Finally, Tauvum manages to convince him to trade for his new Scepter. Within the coffin we find many powerful items. A sword of flame-tongue, sword of the planes, elixir of hiding, a scroll of chain lightning, a scroll of mages sword, a scroll of hold person, a scroll of reincarnate, a scroll of wall of stone, plus gold.

Once Tauvum graciously allows us some of the items which he has bought, we debate if we should go out now or wait till we can be back at full strength, having used some of our spells earlier. Frustrated with the talk, Yoska opens the door and it is not the spring we expected. A cold morning greets us with the smell of cinders and burning. The hut is perched upon a hill overlooking the remains of a burned out village set within a forest. Little remains of the buildings, but a few walls here and there. Beyond there is a wide, ice chocked river.





Dalomar and Yoska go out to explore the village, while Tauvum and I head up to the roof of the hut to watch. As Dalomar advances, he is invisible, but from above we can see his progress in the snow. After a few steps down the hill, there is a massive explosion that he just manages to avoid taking great damage from. More explosions begin and we can see puffs of smoke coming from the village. The enemy are using some kind of strange ranged weapons and are firing them towards us. Hard to say for sure, but they seem similar to gnomish pistols, yet they fire quite quickly. Wanting to be of assistance to our friends who have taken shelter behind some kind of wagon, I grab ahold of Tauvum and use Dimension Door to take us to a spot behind those using the weapons. I had thought we would be out of view of what we soon saw to be soldiers, but alas we were not. Shifting long tubes on the ground, men drop things into them. The tubes spit the strange eggs out and soon I’m struck by two of them. Groups of the men turn their strange long pistols towards me and I am struck by four different groups, killing me instantly.





I was dead. Floating within the void and staring at the light of the next life. As I floated closer to the light, I heard mother once again. “Wait, Zaaz. Have faith in your companions. They will need your help. As we give, we also receive,” she told me. It seemed to be for quite a long time, yet soon I heard Tauvum’s voice calling to me. “Will you return to us, Zaaz?” he asked. When I agreed, I heard him call again, “Then behold the power of the shadows. And next time, ASK before you touch me with those filthy human hands.”


Light filled me and I woke once again to the pain of life. Resting I heal and prepare to fight again.
Once night has fallen, Yoska goes out to scout again with Dalomar. When he returns, he brings one of the soldiers and we learn a bit of what is beyond the huts door. The soldier has been dominated and says he gets orders from Gregory Rasputin. Not far from where we are is an encampment at a prison in a strange land called Russia. Within they are working on something called a World Anchor. At times the World Anchor shines a heavenly light and all can see the church there as it once stood. He describes the camp as being in the center of a vast cleared area, with towers and guards, plus armored wagons called Tanks. We also learn more about the rifle weapons the soldiers wield.
We think to rest a bit more, but suddenly the hut begins to run towards the encampment. It stops in the woods near it after a time. Dalomar, thinking to scout more, flys over the encampment while invisible, but quickly learns that their searchlights seem able to unmask his invisibility. Still, he is able to get a good look and sees it has large 30’ towers, barbed wire, a 15’ fence, and more. During his scouting he also uses the mirror I gave him so that I can also see the camp and towers. From time to time horses go out, which we learn latter are actually Dulahans, led by Commander Poklvic Levente. He is also a Dulahan, but one covered with flames. He also spots a goat, pegged in front of one of the buildings.




After discussing the matter, we decide on a plan and wait till late in the night. We ready ourselves and teleport into one of the towers. Immediately we put the four guards under suggestion. Two are ordered to go to sleep, one to continue moving the search light as expected, and the last to have a friendly conversation with us. Within the tower we see a more powerful version of the rifle that had killed me. Also, some control panel of the World Anchor device. Interrogating the guard we learn that the house near the graveyard is the house of Rasputin. Another large building there is a prisoner barracks. Giving another suggestion to the guard, we sneak down into the prison barracks and interrogate one of the prisoners. We find they are emaciated and strapped to their beds. The one we speak to tells us that some come by each night and drink the blood of the prisoners.





Using Dimension door we transport ourselves into Rasputin’s house next door and find ourselves in the kitchen with a young man and little girl. Talking with them, we learn that the girl is Anastasia and the boy is Alexi. They seem also dominated and somewhat befuddled, but believe they were saved by Rasputin when they were to be executed. It was then that I made another mistake. One that hopefully won’t be as great as the one that led to my death the day before, but still serious. Frustrated with the pace of events, though my companions were talking in a friendly manner with the boy and girl, I decided it was safer for us to simply put them to sleep. Warriors they did not appear to be and in their already somewhat befuddled state I assumed they would quickly go to sleep. Casting a sleep hex upon them, the girl quickly succumbed, but the boy did not. I tried a second time, yet again he was able to resist. At a yell from him, we suddenly heard a powerful singing coming from the well next to the house. As Alexi and I struggled to go to visit the source to the magnificent singing, my companions mostly tried to stop us. Sadobras tossed a pit under the boy and an iron door before me.
Still, I knew I could not let that stop me and I struggle to reach the source of that music….